签到

05月19日
尚未签到

共有回帖数 0

    筷子

    等级:


    提供给新手学习
    脚本:


    #【标题选项美化变更脚本】
    #==============================================================================
    # ■ 图片标题菜单1.0
    # Scene_Title
    #------------------------------------------------------------------------------
    # 作者:chaochao
    # http://zhuchao.go1.icpcn.com
    #==============================================================================
    class Scene_Title
    def main
    if $BTEST
    battle_test
    return
    end
    $data_actors = load_data("Data/Actors.rxdata")
    $data_classes = load_data("Data/Classes.rxdata")
    $data_skills = load_data("Data/Skills.rxdata")
    $data_items = load_data("Data/Items.rxdata")
    $data_weapons = load_data("Data/Weapons.rxdata")
    $data_armors = load_data("Data/Armors.rxdata")
    $data_enemies = load_data("Data/Enemies.rxdata")
    $data_troops = load_data("Data/Troops.rxdata")
    $data_states = load_data("Data/States.rxdata")
    $data_animations = load_data("Data/Animations.rxdata")
    $data_tilesets = load_data("Data/Tilesets.rxdata")
    $data_common_events = load_data("Data/CommonEvents.rxdata")
    $data_system = load_data("Data/System.rxdata")
    $game_system = Game_System.new
    # 生成标题图形
    @sprite = [Sprite.new]
    for i in 0..6
    @sprite = Sprite.new
    @sprite.opacity = 0
    end
    @sprite[0].bitmap = RPG::Cache.title($data_system.title_name)
    @sprite[0].opacity = 0
    #开始的图片
    @sprite[1].bitmap = Bitmap.new("Graphics/Pictures/start-1.png")
    @sprite[2].bitmap = Bitmap.new("Graphics/Pictures/start-2.png")
    #继续的图片
    @sprite[3].bitmap = Bitmap.new("Graphics/Pictures/continue-1.png")
    @sprite[4].bitmap = Bitmap.new("Graphics/Pictures/continue-2.png")
    #结束的图片
    @sprite[5].bitmap = Bitmap.new("Graphics/Pictures/exit-1.png")
    @sprite[6].bitmap = Bitmap.new("Graphics/Pictures/exit-2.png")
    #图片位置
    for i in 1..6
    x=110
    y=(i+1)/2*35+240
    @sprite.x =x
    @sprite.y =y
    end
    @continue_enabled = false
    for i in 0..3
    if FileTest.exist?("Save/Save#{i+1}.rxdata")
    @continue_enabled = true
    end
    end
    if @continue_enabled
    @command_index = 1
    else
    @command_index = 0
    @sprite[3].tone = Tone.new(0, 0, 0, 255)
    @sprite[4].tone = Tone.new(0, 0, 0, 255)
    end
    $game_system.bgm_play($data_system.title_bgm)
    Audio.me_stop
    Audio.bgs_stop
    Graphics.transition
    loop do
    Graphics.update
    #淡出背景图形
    if @sprite[0].opacity = 255
    @sprite[0].opacity += 15
    end
    Input.update
    update
    if $scene != self
    break
    end
    end
    Graphics.freeze
    # 释放图形
    for i in 0..6
    @sprite.bitmap.dispose
    @sprite.dispose
    end
    end
    def update
    chaochaocommandchaochao
    if Input.trigger?(Input::C)
    case @command_index
    when 0
    command_new_game
    when 1
    command_continue
    when 2
    command_shutdown
    end
    end
    end
    def chaochaocommandchaochao
    if Input.trigger?(Input::UP)
    @command_index -= 1
    if @command_index  0
    @command_index = 2
    end
    $game_system.se_play($data_system.cursor_se)
    end
    if Input.trigger?(Input::DOWN)
    @command_index += 1
    if @command_index  2
    @command_index = 0
    end
    $game_system.se_play($data_system.cursor_se)
    end
    case @command_index
    when 0
    if @sprite[1].opacity = 0
    @sprite[1].opacity -= 30
    end
    if @sprite[2].opacity = 240
    @sprite[2].opacity += 30
    end
    if @sprite[3].opacity = 210
    @sprite[3].opacity += 30
    end
    if @sprite[4].opacity = 0
    @sprite[4].opacity -= 30
    end
    if @sprite[5].opacity = 210
    @sprite[5].opacity += 30
    end
    if @sprite[6].opacity = 0
    @sprite[6].opacity -= 30
    end
    when 1
    if @sprite[1].opacity = 210
    @sprite[1].opacity += 30
    end
    if @sprite[2].opacity = 0
    @sprite[2].opacity -= 30
    end
    if @sprite[3].opacity = 0
    @sprite[3].opacity -= 30
    end
    if @sprite[4].opacity = 240
    @sprite[4].opacity += 30
    end
    if @sprite[5].opacity = 210
    @sprite[5].opacity += 30
    end
    if @sprite[6].opacity = 0
    @sprite[6].opacity -= 30
    end
    when 2
    if @sprite[1].opacity = 210
    @sprite[1].opacity += 30
    end
    if @sprite[2].opacity = 0
    @sprite[2].opacity -= 30
    end
    if @sprite[3].opacity = 210
    @sprite[3].opacity += 30
    end
    if @sprite[4].opacity = 0
    @sprite[4].opacity -= 30
    end
    if @sprite[5].opacity = 0
    @sprite[5].opacity -= 30
    end
    if @sprite[6].opacity = 240
    @sprite[6].opacity += 30
    end
    end
    end
    end
    #==============================================================================
    # ■ 图片标题菜单1.0
    # Scene_Title
    #------------------------------------------------------------------------------
    # 作者:chaochao
    # http://zhuchao.go1.icpcn.com
    #==============================================================================
    class Scene_Title
    def main
    if $BTEST
    battle_test
    return
    end
    $data_actors = load_data("Data/Actors.rxdata")
    $data_classes = load_data("Data/Classes.rxdata")
    $data_skills = load_data("Data/Skills.rxdata")
    $data_items = load_data("Data/Items.rxdata")
    $data_weapons = load_data("Data/Weapons.rxdata")
    $data_armors = load_data("Data/Armors.rxdata")
    $data_enemies = load_data("Data/Enemies.rxdata")
    $data_troops = load_data("Data/Troops.rxdata")
    $data_states = load_data("Data/States.rxdata")
    $data_animations = load_data("Data/Animations.rxdata")
    $data_tilesets = load_data("Data/Tilesets.rxdata")
    $data_common_events = load_data("Data/CommonEvents.rxdata")
    $data_system = load_data("Data/System.rxdata")
    $game_system = Game_System.new
    # 生成标题图形
    @sprite = [Sprite.new]
    for i in 0..6
    @sprite = Sprite.new
    @sprite.opacity = 0
    end
    @sprite[0].bitmap = RPG::Cache.title($data_system.title_name)
    @sprite[0].opacity = 0
    #开始游戏的图片
    @sprite[1].bitmap = Bitmap.new("Graphics/Pictures/start-1.png")
    @sprite[2].bitmap = Bitmap.new("Graphics/Pictures/start-2.png")
    #继续游戏的图片
    @sprite[3].bitmap = Bitmap.new("Graphics/Pictures/continue-1.png")
    @sprite[4].bitmap = Bitmap.new("Graphics/Pictures/continue-2.png")
    #结束游戏的图片
    @sprite[5].bitmap = Bitmap.new("Graphics/Pictures/exit-1.png")
    @sprite[6].bitmap = Bitmap.new("Graphics/Pictures/exit-2.png")
    #图片位置
    for i in 1..6
    x=220
    y=(i+1)/2*35+240
    @sprite.x =x
    @sprite.y =y
    end
    @continue_enabled = false
    for i in 0..3
    if FileTest.exist?("Save/Save#{i+1}.rxdata")
    @continue_enabled = true
    end
    end
    if @continue_enabled
    @command_index = 1
    else
    @command_index = 0
    @sprite[3].tone = Tone.new(0, 0, 0, 255)
    @sprite[4].tone = Tone.new(0, 0, 0, 255)
    end
    $game_system.bgm_play($data_system.title_bgm)
    Audio.me_stop
    Audio.bgs_stop
    Graphics.transition
    loop do
    Graphics.update
    #淡出背景图形
    if @sprite[0].opacity = 255
    @sprite[0].opacity += 15
    end
    Input.update
    update
    if $scene != self
    break
    end
    end
    Graphics.freeze
    # 释放图形
    for i in 0..6
    @sprite.bitmap.dispose
    @sprite.dispose
    end
    end
    def update
    chaochaocommandchaochao
    if Input.trigger?(Input::C)
    case @command_index
    when 0
    command_new_game
    when 1
    command_continue
    when 2
    command_shutdown
    end
    end
    end
    def chaochaocommandchaochao
    if Input.trigger?(Input::UP)
    @command_index -= 1
    if @command_index  0
    @command_index = 2
    end
    $game_system.se_play($data_system.cursor_se)
    end
    if Input.trigger?(Input::DOWN)
    @command_index += 1
    if @command_index  2
    @command_index = 0
    end
    $game_system.se_play($data_system.cursor_se)
    end
    case @command_index
    when 0
    if @sprite[1].opacity = 0
    @sprite[1].opacity -= 30
    end
    if @sprite[2].opacity = 240
    @sprite[2].opacity += 30
    end
    if @sprite[3].opacity = 210
    @sprite[3].opacity += 30
    end
    if @sprite[4].opacity = 0
    @sprite[4].opacity -= 30
    end
    if @sprite[5].opacity = 210
    @sprite[5].opacity += 30
    end
    if @sprite[6].opacity = 0
    @sprite[6].opacity -= 30
    end
    when 1
    if @sprite[1].opacity = 210
    @sprite[1].opacity += 30
    end
    if @sprite[2].opacity = 0
    @sprite[2].opacity -= 30
    end
    if @sprite[3].opacity = 0
    @sprite[3].opacity -= 30
    end
    if @sprite[4].opacity = 240
    @sprite[4].opacity += 30
    end
    if @sprite[5].opacity = 210
    @sprite[5].opacity += 30
    end
    if @sprite[6].opacity = 0
    @sprite[6].opacity -= 30
    end
    when 2
    if @sprite[1].opacity = 210
    @sprite[1].opacity += 30
    end
    if @sprite[2].opacity = 0
    @sprite[2].opacity -= 30
    end
    if @sprite[3].opacity = 210
    @sprite[3].opacity += 30
    end
    if @sprite[4].opacity = 0
    @sprite[4].opacity -= 30
    end
    if @sprite[5].opacity = 0
    @sprite[5].opacity -= 30
    end
    if @sprite[6].opacity = 240
    @sprite[6].opacity += 30
    end
    end
    end
    endEndFragment

    楼主 2015-05-21 12:11 回复

共有回帖数 0
  • 回 帖
  • 表情 图片 视频
  • 发表

登录直线网账号

Copyright © 2010~2015 直线网 版权所有,All Rights Reserved.沪ICP备10039589号 意见反馈 | 关于直线 | 版权声明 | 会员须知