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05月06日
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    孤单的狼

    等级:
    共有两关,有记时器和记分器;
    按Enter键开局;
    在游戏过程中,按ESC键退出,按Enter键重新开局;
    #include stdlib.h
    #include graphics.h
    #include bios.h
    #include dos.h
    #include conio.h
    #define Enter 7181
    #define ESC 283
    #define UP 18432
    #define DOWN 20480
    #define LEFT 19200
    #define RIGHT 19712
    #ifdef __cplusplus
    #define __CPPARGS ...
    #else
    #define __CPPARGS
    #endif
    void interrupt (*oldhandler)(__CPPARGS);
    void interrupt newhandler(__CPPARGS);
    void SetTimer(void interrupt (*IntProc)(__CPPARGS));
    void KillTimer(void);
    void Initgra(void);
    void TheFirstBlock(void);
    void DrawMap(void);
    void Initsnake(void);
    void Initfood(void);
    void Snake_Headmv(void);
    void Flag(int,int,int,int);
    void GameOver(void);
    void Snake_Bodymv(void);
    void Snake_Bodyadd(void);
    void PrntScore(void);
    void Timer(void);
    void Win(void);
    void TheSecondBlock(void);
    void Food(void);
    void Dsnkorfd(int,int,int);
    void Delay(int);
    struct Snake
    {int x;int y;int color;}Snk[12];
    struct Food
    {int x;int y;int color;}Fd;
    int flag1=1,flag2=0,flag3=0,flag4=0,flag5=0,flag6=0,
    checkx,checky,num,key=0,Times,Score,Hscore,Snkspeed,TimerCounter,TureorFalse;
    char Sco[2],Time[6];
    void main()
    { Initgra();
    SetTimer(newhandler);
    TheFirstBlock();
    while(1)
    {DrawMap();
    Snake_Headmv();
    GameOver();
    Snake_Bodymv();
    Snake_Bodyadd();
    PrntScore();
    Timer();
    Win();
    if(key==ESC)
    break;
    if(key==Enter)
    {cleardevice();
    TheFirstBlock();
    }
    TheSecondBlock();
    Food();
    Delay(Snkspeed);
    }
    closegraph();
    KillTimer();
    }
    void interrupt newhandler(__CPPARGS)
    {
    TimerCounter++;
    oldhandler();
    }
    void SetTimer(void interrupt (*IntProc)(__CPPARGS))  
    {
    oldhandler=getvect(0x1c);
    disable();
    setvect(0x1c,IntProc);
    enable();
    }

    void KillTimer()  
    {
    disable();
    setvect(0x1c,oldhandler);
    enable();
    }
    void Initgra()
    {int gd=DETECT,gm;
    initgraph(&gd,&gm,"d:\tc");
    }
    void TheFirstBlock()
    {setcolor(11);
    settextstyle(0,0,4);
    outtextxy(100,220,"The First Block");
    loop:key=bioskey(0);
    if(key==Enter)
    {cleardevice();
    Initsnake();
    Initfood();
    Score=0;
    Hscore=1;
    Snkspeed=10;
    num=2;
    Times=0;
    key=0;
    TureorFalse=1;
    TimerCounter=0;
    Time[0]='0';Time[1]='0';Time[2]=':';Time[3]='1';Time[4]='0';Time[5]='';
    }
    else if(key==ESC) cleardevice();
    else goto loop;
    }
    void DrawMap()
    {line(10,10,470,10);
    line(470,10,470,470);
    line(470,470,10,470);
    line(10,470,10,10);
    line(480,20,620,20);
    line(620,20,620,460);
    line(620,460,480,460);
    line(480,460,480,20);
    }
    void Initsnake()
    {randomize();
    num=2;
    Snk[0].x=random(440);
    Snk[0].x=Snk[0].x-Snk[0].x%20+50;
    Snk[0].y=random(440);
    Snk[0].y=Snk[0].y-Snk[0].y%20+50;
    Snk[0].color=4;
    Snk[1].x=Snk[0].x;
    Snk[1].y=Snk[0].y+20;
    Snk[1].color=4;
    }
    void Initfood()
    {randomize();
    Fd.x=random(440);
    Fd.x=Fd.x-Fd.x%20+30;
    Fd.y=random(440);
    Fd.y=Fd.y-Fd.y%20+30;
    Fd.color=random(14)+1;
    }
    void Snake_Headmv()
    {if(bioskey(1))
    {key=bioskey(0);
    switch(key)
    {case UP:Flag(1,0,0,0);break;
    case DOWN:Flag(0,1,0,0);break;
    case LEFT:Flag(0,0,1,0);break;
    case RIGHT:Flag(0,0,0,1);break;

    default:break;
    }
    }
    if(flag1)
    {checkx=Snk[0].x;
    checky=Snk[0].y;
    Dsnkorfd(Snk[0].x,Snk[0].y,0);
    Snk[0].y-=20;
    Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
    }
    if(flag2)
    {checkx=Snk[0].x;
    checky=Snk[0].y;
    Dsnkorfd(Snk[0].x,Snk[0].y,0);
    Snk[0].y+=20;
    Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
    }
    if(flag3)
    {checkx=Snk[0].x;
    checky=Snk[0].y;
    Dsnkorfd(Snk[0].x,Snk[0].y,0);
    Snk[0].x-=20;
    Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
    }
    if(flag4)
    {checkx=Snk[0].x;
    checky=Snk[0].y;
    Dsnkorfd(Snk[0].x,Snk[0].y,0);
    Snk[0].x+=20;
    Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
    }
    }
    void Flag(int a,int b,int c,int d)
    {flag1=a;flag2=b;flag3=c;flag4=d;}
    void GameOver()
    {int i;
    if(Snk[0].x20||Snk[0].x460||Snk[0].y20||Snk[0].y460)
    {cleardevice();
    setcolor(11);
    settextstyle(0,0,4);
    outtextxy(160,220,"Game Over");
    loop1:key=bioskey(0);
    if(key==Enter)
    {cleardevice();
    TheFirstBlock();
    }
    else
    if(key==ESC)
    cleardevice();
    else
    goto loop1;
    }
    for(i=3;inum;i++)
    {if(Snk[0].x==Snk.x&&Snk[0].y==Snk.y)
    {cleardevice();
    setcolor(11);
    settextstyle(0,0,4);
    outtextxy(160,220,"Game Over");
    loop2:key=bioskey(0);
    if(key==Enter)
    {cleardevice();
    TheFirstBlock();
    }
    else
    if(key==ESC)
    cleardevice();
    else goto loop2;
    }
    }
    }
    void Snake_Bodymv()
    {int i,s,t;
    for(i=1;inum;i++)
    {Dsnkorfd(checkx,checky,Snk.color);
    Dsnkorfd(Snk.x,Snk.y,0);
    s=Snk.x;
    t=Snk.y;
    Snk.x=checkx;
    Snk.y=checky;
    checkx=s;
    checky=t;
    }
    }
    void Food()
    {if(flag5)
    {randomize();
    Fd.x=random(440);
    Fd.x=Fd.x-Fd.x%20+30;
    Fd.y=random(440);
    Fd.y=Fd.y-Fd.y%20+30;
    Fd.color=random(14)+1;
    flag5=0;
    }
    Dsnkorfd(Fd.x,Fd.y,Fd.color);
    }
    void Snake_Bodyadd()
    {if(Snk[0].x==Fd.x&&Snk[0].y==Fd.y)
    {if(Snk[num-1].xSnk[num-2].x)
    {num++;
    Snk[num-1].x=Snk[num-2].x+20;
    Snk[num-1].y=Snk[num-2].y;
    Snk[num-1].color=Fd.color;
    }
    else
    if(Snk[num-1].xSnk[num-2].x)
    {num++;
    Snk[num-1].x=Snk[num-2].x-20;
    Snk[num-1].y=Snk[num-2].y;
    Snk[num-1].color=Fd.color;
    }
    else
    if(Snk[num-1].ySnk[num-2].y)
    {num++;
    Snk[num-1].x=Snk[num-2].x;
    Snk[num-1].y=Snk[num-2].y+20;
    Snk[num-1].color=Fd.color;
    }
    else
    if(Snk[num-1].ySnk[num-2].y)
    {num++;
    Snk[num-1].x=Snk[num-2].x;
    Snk[num-1].y=Snk[num-2].y-20;
    Snk[num-1].color=Fd.color;
    }
    flag5=1;
    Score++;
    }
    }
    void PrntScore()
    {if(Hscore!=Score)
    {setcolor(11);
    settextstyle(0,0,3);
    outtextxy(490,100,"SCORE");
    setcolor(2);
    setfillstyle(1,0);
    rectangle(520,140,580,180);
    floodfill(530,145,2);
    Sco[0]=(char)(Score+48);
    Sco[1]='';
    Hscore=Score;
    setcolor(4);
    settextstyle(0,0,3);
    outtextxy(540,150,Sco);
    }
    }
    void Timer()
    {if(TimerCounter18)
    {Time[4]=(char)(Time[4]-1);
    if(Time[4]'0')
    {Time[4]='9';
    Time[3]=(char)(Time[3]-1);
    }
    if(Time[3]'0')
    {Time[3]='5';
    Time[1]=(char)(Time[1]-1);
    }
    if(TureorFalse)
    {setcolor(11);
    settextstyle(0,0,3);
    outtextxy(490,240,"TIMER");
    setcolor(2);
    setfillstyle(1,0);
    rectangle(490,280,610,320);
    floodfill(530,300,2);
    setcolor(11);
    settextstyle(0,0,3);
    outtextxy(495,290,Time);
    TureorFalse=0;
    }
    if(Time[1]=='0'&&Time[3]=='0'&&Time[4]=='0')
    {setcolor(11);
    settextstyle(0,0,4);
    outtextxy(160,220,"Game Over");
    loop:key=bioskey(0);
    if(key==Enter)
    {cleardevice();
    TheFirstBlock();
    }
    else if(key==ESC) cleardevice();
    else goto loop;
    }
    TimerCounter=0;
    TureorFalse=1;
    }
    }
    void Win()
    {if(Score==3)
    Times++;
    if(Times==2)
    {cleardevice();
    setcolor(11);
    settextstyle(0,0,4);
    outtextxy(160,220,"You Win");
    loop:key=bioskey(0);
    if(key==Enter)
    {cleardevice();
    TheFirstBlock();
    key=0;
    }
    else if(key==ESC) cleardevice();
    else goto loop;
    }
    }
    void TheSecondBlock()
    {if(Score==3)
    {cleardevice();
    setcolor(11);
    settextstyle(0,0,4);
    outtextxy(100,220,"The Second Block");
    loop:key=bioskey(0);
    if(key==Enter)
    {cleardevice();
    Initsnake();
    Initfood();
    Score=0;
    Hscore=1;
    Snkspeed=8;
    num=2;
    key=0;
    }
    else if(key==ESC) cleardevice();
    else goto loop;
    }
    }
    void Dsnkorfd(int x,int y,int color)
    {setcolor(color);
    setfillstyle(1,color);
    circle(x,y,10);
    floodfill(x,y,color);
    }
    void Delay(int times)
    {int i;
    for(i=1;i=times;i++)
    delay(15000);
    }

    楼主 2016-03-09 13:29 回复

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