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06月17日
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    在本次研讨会中,拉米·阿里展示他使用的所有技术来创建复杂的硬表面和有机3D模型。 本次研讨会的重要工具是ZBrush和一些在本次研讨会所涵盖的技术包括刷塑身dynamesh ,插入网刷和曲线模式,布尔函数,小组循环,网格提取功能和更多。其他技术包括框和多边形建模,可以用来创建基础网格和硬表面资产。作为额外的奖励拉米还 演示了如何创建猛拍真正的外观dev呈现Keyshot 。
    In this workshop Rami Ali demonstrates all the techniques he uses to create complex hard-surface and organic 3d models. The key tool of this workshop is ZBrush and some of the techniques covered in this workshop include brush sculpting, dynamesh, insert-mesh brushes and curve mode, boolean functions, panel loops, mesh extract features and more. Other techniques covered include box and polygonal modeling that can be used to create base-meshes and hard surface assets. As an added bonus Rami also demonstrate how to create quick photo-real look-dev renders in Keyshot.


    拉米在本次研讨会的目的是创建一个复杂的靠机械装置维持生命的人正在组装的字符和增强后的平台。坚硬的表面和有机元素,这个概念提供了一个广阔的空间。拉米使用系列的灵感引用,演示如何使用功能强大的建模技术的概念,他的想法直接在3D上飞。
    In this workshop Rami aims to create a complex cyborg character which is being assembled and augmented upon a platform. This concept provides a broad scope for hard surface and organic elements. Using series of inspiration references, Rami demonstrates the use of powerful modeling techniques to concept his idea directly in 3D on the fly.

    我们还包括一个免费的奖金拉米演示视频中,一个巨大的复杂的机器人模型的建模使用的所有技术在车间所示。
    We have also included a free bonus video in which Rami demonstrates the modeling of a huge complex robot model using the all the techniques shown in the workshop.

    Author: Rami Ali
    Duration: 8: 30 min
    Size: 4.10 GB

    Chapters:

    ZBrush Primer
    Silo Primer
    Steam -Gear Modeling
    2D to 3D Extraction
    Helmet Modeling
    Helmet Keyshot Render
    Body Sculpting
    Armor Production
    Robot Production Bonus

    Artist Bio - Rami Ali has traveled much around the world having lived between Jordan, Australia, Minnesota, Greece and the UK absorbing cultural diversity and drawing artistic inspiration from his background. He adopted CG as a hobby at a young age in order to fuse his passions for art, storytelling and computing into one discipline and is entirely self-taught. He currently pursues a technical research PhD in computer-animation in Edinburgh University, and takes on freelance art projects in parallel.



    资源地址http://pan.baidu.com/s/1giZKQ

    楼主 2015-08-15 09:25 回复

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