INTRODUCTION | 介绍Here will explain very simple practice interior render with HDRI lighting · 关于室内HDRI真实灯光的一篇简单教程 PREPARATION | 预置For all my projects I set my gamma for LWWF(Linear Workflow) to get a correct brightness and because I want to do post production on my image. · 个人的一个作图习惯 - 把gamma设置成LWWF(Linear Workflow.线性流程)以获得最真实的光感,减少后期工作。
MODELING | 建模In this scene I used ready made models for accessaries, so I just modeled the wall, floor, window object using basic edit poly. And I created a simple decorative cloth model in Clo3d 2011.· 场景里基本使用的都是外部引入的家具摆设模型,只需要建门窗地板,然后要提到的是用Clo3d 2011(三维服装软件)做了个简单的衣服模型。Fix model for camera view.· 视角如下
Increased gamma can make a soft shadow effect and weak sun lighting. Decreased gamma can make the shadow look sharpen and strong sun lighting. · 较高的gamma值能达到柔和的光影效果,而较低的光影对比更强烈。Of course it is not a fixed setting. Different scenes require you to set different gamma values and also different horiz. rotation to get the correct lighting in your scene. · 当然这不是唯一的参数设置,对于不同场景要灵活运用不同的gamma值和不同的水平旋转来达到最佳的光影效果。CAMERA SETTINGS | 相机设定 Just simple setting for my vrayphysical camera. · 以下是vray物理相机的简单参数
Red Leather · 红皮革
And this is the final raw rendered image: · 下面是无后期的渲染图
Red Leather · 红皮革
Fabric · 布料
RENDER PRESET | 渲染预设 Here are my render preset settings: · 以下是这里用到的渲染预设
And this is the final raw rendered image: · 下面是无后期的渲染图
Z-depth map image · 深度图
Reflection map image · 反射图
POST PRODUCTION | 后期 In this process I only use a simple technique for post production. I like natural colors in my rendered image. · 这一步用了个简单的后期技巧,我喜欢做很自然的颜色。
1. Color correction using color balance and curves and then add little bit of diffuse glow. · 用色彩平衡和曲线来做颜色校正,加入了一点发散的光晕。
3. Add a Depth Of Filed effect using a z-depth map · 用深度图增强效果
FINAL RENDER RESULT | 最终图That's all of the post production and this is the final result: