关于这幅作品,JC是这样描述的(E文不好的直接跳过,看后面的翻译): This is my entry for the Realflow Fluid Dimension Challenge. I learned about the challenge about 3 weeks ago and decided to try it since I’ve never done a challenge before. It required creating a Realflow fluid simulation based on 3D projected images and rendering with Cinema 4D. Since I am a 3DS Max user, doing the project with Cinema 4D was a challenge. I had never opened the software before and had no idea how to do anything so a lot of my efforts went into learning the software. I feel that I now know it at an introductory level and it has some really nice features that I enjoyed. Realflow performed splendidly as usual but this was my first project using Realflow 2014 and I was delighted with some of the new features. In particular, I absolutely love the ability to show the vector forces in the viewport for most daemons. It is an extremely helpful tool that takes away most of the guess work when using complicated systems of fluid forces. 这是我参加RealFlow流体挑战大赛的作品。大约3周以前我了解到这项大赛,于是决定试一试。大赛要求基于一个经过3D投射的图片来进行流体演绎,并最终利用C4D来进行渲染。因为我以前一直使用3DS Max(软件下载:http://down.woocg.com/forum.php?mod=forumdisplay&fid=54),大赛要求用C4D来渲染(软件下载:http://down.woocg.com/forum.php?mod=forumdisplay&fid=44),所以对我是个不小的挑战。要知道,以前我甚至没有打开过这个软件,完全是个零基础,所以大量的精力花费在了学习这款软件上。经过一段时间的学习,我发觉这真的是一款工业级的软件,而且真的有一些很棒的功能。Realflow还是一如既往地赞,但这也是我第一次用Realflow 2014来做项目(软件下载:http://down.woocg.com/forum.php?mod=forumdisplay&gid=142),一些新增功能我非常喜欢。我特别喜欢的一项新增功能就是场的可视化。因为在以前,我们只能靠猜测去判断这些力在空间里的样子和会带来的作用,现在变得很直观了。