1
2
3
4
5
6
7
008 Big picture concepts.mp4
009 What is motion tracking_.mp4
010 Analyze the shot.mp4
011 Set up our project for tracking.mp4
012 Automatic tracking.mp4
013 Manual tracking.mp4
014 Solving the 3D camera.mp4
015 Add a coordinate system.mp4
016 Test the solve with geometry.mp4
017 Import and export the tracked data.mp4
018 Removing lens distortion.mp4
019 Solving and saving lens profiles.mp4
020 Using the Full Solve command.mp4
021 Scene reconstruction.mp4
022 The philosophy of VFX modeling.mp4
023 Optimize with polygon reduction and LOD.mp4
024 Import a model.mp4
025 Clean up a model hierarchy.mp4
026 Incorporate a model with a tracked scene.mp4
027 Animating models.mp4
028 Manipulating keyfr<x>ames and curves.mp4
029 Introduction to materials.mp4
030 Create a shiny material.mp4
031 Create a refractive material.mp4
032 Create a bumpy material.mp4
033 Apply materials.mp4
034 Working with the Texture Manager.mp4
035 Overview of VFX lighting.mp4
036 Working with C4D lights and shadows.mp4
037 Lighting with Sky ob<x>jects.mp4
038 Working with GI and AO.mp4
039 Working with the Camera Calibration tag.mp4
040 Modeling using the undistorted workflow.mp4
041 Incorporate ob<x>jects.mp4
042 Add lighting and environment effects.mp4
043 Render settings to improve the look.mp4
044 What is VFX compositing_.mp4
045 Setting up multipass renders.mp4
046 Preparing takes.mp4
047 Render using tokens.mp4
048 Compositing multipass renders.mp4
049 Challenge overview.mp4
050 Solution.mp4
051 Next steps.mp4
下载币余额:0
课程介绍
在本课程“CINEMA 4D建模基础”中,您将学习CINEMA 4D强大的建模工具和基于层次结构的工作流程,使您的建模过程非常灵活。首先,您将探索如何在CINEMA 4D中创建简单的几何体并在场景中对其进行处理。接下来,您将会发现各种多边形建模工具,这些工具可以让您添加边,挤压面和形状几何。然后,您将深入研究如何使用生成器从原始样条或自定义样条创建几何,如何使用细分曲面平滑对象以及如何调整边缘硬度。最后,您将介绍一些MoGraph工具,这些工具可以让您轻松处理场景中的重复内容。在这个课程的最后,如果能更好地了解这些工具如何协同工作,那么您将能够创建自己的建模解决方案,并且真正提出一个舒适的工作流程