- 1. Introduction and project overview  
- 2. Capturing the footage, camera settings and shooting tips  
- 3. Matching moving with the camera tracker in NUKEX  
- 4. Refining and testing the track in NUKEX  
- 5. Using Retime and expressions to export our camera  
- 6. Adding camera animation in Maya and re-exporting to NUKE  
- 7. Creating geo with the Point Cloud Generator and Write Geo nodes  
- 8. Projecting the back plate with the new camera animation in NUKE  
- 9. Keying the sky with Keylight and Keyer nodes  
- 10. Rotoscoping our ground alpha correctly  
- 11. Rendering the sky replacement as a spherical projection  
- 12. Color correcting our keyed edges to match the new sky  
- 13. Extending the telephone pole using a card and frame hold  
- 14. Removing unwanted cars by rotoing in the previous frame  
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