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008 Big picture concepts.mp4

009 What is motion tracking_.mp4

010 Analyze the shot.mp4

011 Set up our project for tracking.mp4

012 Automatic tracking.mp4

013 Manual tracking.mp4

014 Solving the 3D camera.mp4

015 Add a coordinate system.mp4

016 Test the solve with geometry.mp4

017 Import and export the tracked data.mp4

018 Removing lens distortion.mp4

019 Solving and saving lens profiles.mp4

020 Using the Full Solve command.mp4

021 Scene reconstruction.mp4

022 The philosophy of VFX modeling.mp4

023 Optimize with polygon reduction and LOD.mp4

024 Import a model.mp4

025 Clean up a model hierarchy.mp4

026 Incorporate a model with a tracked scene.mp4

027 Animating models.mp4

028 Manipulating keyfr<x>ames and curves.mp4

029 Introduction to materials.mp4

030 Create a shiny material.mp4

031 Create a refractive material.mp4

032 Create a bumpy material.mp4

033 Apply materials.mp4

034 Working with the Texture Manager.mp4

035 Overview of VFX lighting.mp4

036 Working with C4D lights and shadows.mp4

037 Lighting with Sky ob<x>jects.mp4

038 Working with GI and AO.mp4

039 Working with the Camera Calibration tag.mp4

040 Modeling using the undistorted workflow.mp4

041 Incorporate ob<x>jects.mp4

042 Add lighting and environment effects.mp4

043 Render settings to improve the look.mp4

044 What is VFX compositing_.mp4

045 Setting up multipass renders.mp4

046 Preparing takes.mp4

047 Render using tokens.mp4

048 Compositing multipass renders.mp4

049 Challenge overview.mp4

050 Solution.mp4

051 Next steps.mp4

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课程介绍
在本课程“CINEMA 4D建模基础”中,您将学习CINEMA 4D强大的建模工具和基于层次结构的工作流程,使您的建模过程非常灵活。首先,您将探索如何在CINEMA 4D中创建简单的几何体并在场景中对其进行处理。接下来,您将会发现各种多边形建模工具,这些工具可以让您添加边,挤压面和形状几何。然后,您将深入研究如何使用生成器从原始样条或自定义样条创建几何,如何使用细分曲面平滑对象以及如何调整边缘硬度。最后,您将介绍一些MoGraph工具,这些工具可以让您轻松处理场景中的重复内容。在这个课程的最后,如果能更好地了解这些工具如何协同工作,那么您将能够创建自己的建模解决方案,并且真正提出一个舒适的工作流程
































































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