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1. Introduction and Project Overview
2. Using selection groups and object versions
3. Building a photographic texture base
4. Creating detail that doesn’t exist with textures
5. Adding decals from our truck textures
6. Creating the preliminary dirt pass
7. Creating the high contrast dirt pass
8. Scuffing up the robot's paint
9. Adding rust to the robot
10. Re-purposing channels to create specular data
11. Selectively modifying the specular channel data
12. Exporting maps and closing thoughts
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