- 29. Constraining the spine geometry  
- 01 - Introduction and project overview  
- 02 - Starting on the robot's rig  
- 03 - Rigging the robot's left leg  
- 04 - Completing the left leg's base rig  
- 05 - Creating a hip joint and mirroing the left leg  
- 06 - Starting the foot roll rig  
- 07 - Connecting the reverse foot rig  
- 08 - Extra joints for toe bend control  
- 09 - Connecting the leg and hip meshs  
- 10 - Primary leg controls  
- 11. Organizing the rig  
- 12. Starting on an animator-friendly foot roll rig  
- 13. Wiring the foot roll's plusMinusAverage nodes  
- 14. Finishing the foot roll rig  
- 15. Toe bend controls  
- 16. Knee controls  
- 17. Cleaning up the leg rig  
- 18. Rigging the wheels connected to the robot's legs  
- 19. Finalizing the leg wheels  
- 20. Creating a hip control  
- 21. Rigging the wheels connected to the robot's hip  
- 22. Constraining the wheel geometry connected to the robot's hip  
- 23. Dynamically parenting the hip wheels  
- 24. Chest control  
- 25. Completing the chest rig  
- 26. Setting up the wheels connected to the back  
- 27. Custom attributes for the back wheels and connecting the back rails  
- 28. Dynamically parenting the back wheels  
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