- 29. Adding final touches like light wrap, grain and chromatic ab...  
- 1. Introduction and project overview  
- 2. Re-organizing a finished script for ease of use  
- 3. Animating a Switch node to load different channels  
- 4. Compositing passes together to extract a ground shadow  
- 5. Minimizing missing shaders with expressions  
- 6. Creating a pearlescent finish with an incidence pass  
- 7. Extending our motion vectors using blurs and shuffles  
- 8. Color correcting our foreground and background to match  
- 9. Adding depth by color correcting based on a world point pass  
- 10. Importing the clean plate script and adding tree movement  
- 11. Keyframing our spline warp with animation principles  
- 12. Using constraints in Maya to export particle emitter geometr...  
- 13. Creating various particle forces to sculpt movement  
- 14. Defining the look of the particle with noise and curves  
- 15. Post producing the particles before rendering  
- 16. Compositing our particles over the background plate  
- 17. Changing the particle script to render the other dust clouds  
- 18. Using regions to control the particle forces based on 3D dat...  
- 19. Compositing our other dust clouds using cloning  
- 20. Using roto to layer our dust into the middle of the truck  
- 21. Adding more dust noise and finishing our particles  
- 22. Adding Lens Distortion to the foreground footage  
- 23. Adding lens flare artifacts with transforms and blurs  
- 24. Creating an anamorphic-like lens flare with Glint  
- 25. Animating camera shake on impacts  
- 26. Using 3D data with Reconcile 3D nodes to animate flares  
- 27. Using our camera to add motion blur to the BG and particles  
- 28. Final color correction with the CC node, crosstalk and color...  
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