29. Adding final touches like light wrap, grain and chromatic ab...
1. Introduction and project overview
2. Re-organizing a finished script for ease of use
3. Animating a Switch node to load different channels
4. Compositing passes together to extract a ground shadow
5. Minimizing missing shaders with expressions
6. Creating a pearlescent finish with an incidence pass
7. Extending our motion vectors using blurs and shuffles
8. Color correcting our foreground and background to match
9. Adding depth by color correcting based on a world point pass
10. Importing the clean plate script and adding tree movement
11. Keyframing our spline warp with animation principles
12. Using constraints in Maya to export particle emitter geometr...
13. Creating various particle forces to sculpt movement
14. Defining the look of the particle with noise and curves
15. Post producing the particles before rendering
16. Compositing our particles over the background plate
17. Changing the particle script to render the other dust clouds
18. Using regions to control the particle forces based on 3D dat...
19. Compositing our other dust clouds using cloning
20. Using roto to layer our dust into the middle of the truck
21. Adding more dust noise and finishing our particles
22. Adding Lens Distortion to the foreground footage
23. Adding lens flare artifacts with transforms and blurs
24. Creating an anamorphic-like lens flare with Glint
25. Animating camera shake on impacts
26. Using 3D data with Reconcile 3D nodes to animate flares
27. Using our camera to add motion blur to the BG and particles
28. Final color correction with the CC node, crosstalk and color...
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