29. Adding final touches like light wrap, grain and chromatic ab...

1. Introduction and project overview

2. Re-organizing a finished script for ease of use

3. Animating a Switch node to load different channels

4. Compositing passes together to extract a ground shadow

5. Minimizing missing shaders with expressions

6. Creating a pearlescent finish with an incidence pass

7. Extending our motion vectors using blurs and shuffles

8. Color correcting our foreground and background to match

9. Adding depth by color correcting based on a world point pass

10. Importing the clean plate script and adding tree movement

11. Keyframing our spline warp with animation principles

12. Using constraints in Maya to export particle emitter geometr...

13. Creating various particle forces to sculpt movement

14. Defining the look of the particle with noise and curves

15. Post producing the particles before rendering

16. Compositing our particles over the background plate

17. Changing the particle script to render the other dust clouds

18. Using regions to control the particle forces based on 3D dat...

19. Compositing our other dust clouds using cloning

20. Using roto to layer our dust into the middle of the truck

21. Adding more dust noise and finishing our particles

22. Adding Lens Distortion to the foreground footage

23. Adding lens flare artifacts with transforms and blurs

24. Creating an anamorphic-like lens flare with Glint

25. Animating camera shake on impacts

26. Using 3D data with Reconcile 3D nodes to animate flares

27. Using our camera to add motion blur to the BG and particles

28. Final color correction with the CC node, crosstalk and color...

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